You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies. That’s not entirely bad, since mayhem can be a lot of fun, but there aren’t enough enemy types available to keep things interesting across so many stages. Unfortunately, the only objective you’re ever given is to kill everything that moves.
The very first tanks that are made available to you also turn out to be some of the most reliable ones, so there’s little incentive to unlock any others… though you will have at least 15 of them available anyway by the time you reach the closing credits. The latter can be improved as you gain experience points from finishing stages, but a fully powered tank isn’t a lot more useful than one you get when starting out. The other distinction is that different special weapons and stats are also available. There are only five unique tank classes, meaning that the differences between most of them are cosmetic. While a roster of 20 tanks ought to offer a lot of variety, that’s not really the case. This system is clearly intended to force you to experiment with multiple tanks, since each vehicle is awarded a separate coin upon clearing a given stage. You also need a certain number of coins before you can access stages at a few key points, which bars you from clearing the game until you have obtained more than 100 coins. As you vanquish foes, you’ll earn coins that are automatically used to unlock additional vehicles. On the Wii U, there are nearly 40 stages and they mostly require between one and four minutes to complete. I’ve never played the arcade version, so I can’t confidently say how it presented the levels or even how many unique stages were on offer.
#WII PLAY TANKS BULLET TYPE HOW TO#
There’s no more to the story than that, and the characters who talk to you between missions spend more of their time telling you how to play the game than they do fleshing out a story that didn’t even really need to exist. In Tank! Tank! Tank!, players use one of 20 different tanks to fend off mechanical monstrosities that are attacking Earth at some point in the (presumably) distant future. When those same attributes apply to a home conversion with a high sticker price, though, it’s harder to overlook such flaws. Games that are designed to suck quarters tend to suffer from a lack of depth, which isn’t a problem when you can drop a few quarters before moving onto other things.
You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies."Įven if I hadn’t already known that Tank! Tank! Tank! for Wii U was first released in Japanese arcades back in 2009, I might have guessed as much.
"Unfortunately, the only objective you’re ever given is to kill everything that moves.